IALT (Intelligent Augmented Learning Technology)Lab
Research Field
Dr. Saho-Chen Chang is an assistant professor. at International bachelor program in informatics and the Dept. of information communication, Yuan Ze University. Dr. Chang received his Ph.D. degree from of the Graduate Institute of Applied Science and Technology at National Taiwan University of Science and Technology in Taiwan in Feb, 2018. Dr. Chang serves as an editorial board member and a reviewer for more than 10 academic journals. His research interests are mainly focus on the mobile learning, digital game-based learning, big data and AI in education. Dr. Chang has published more than 30 academic papers, in which 28 papers are published in well-recognized SSCI journals.
IALT (Intelligent Augmented Learning Technology) Lab focuses on educational strategies, methodologies, and system development, including emerging technology applications (AR, VR, MR), AI, and metaverse.
The Lab maintains a passion for research and an adventurous spirit to work on relevant applications that improve teaching and learning.
Mobile learning, digital game-based learning, big data and AI in education.
AR/VR and metaverse.
Lin, H. C., Huang, H., Tsai, C. K., & Chang, S. C. (2024). Improving the quality of communicating with dementia patients: A virtual reality‐based simulated communication approach. British Journal of Educational Technology. https://doi.org/10.1111/bjet.13497
Hwang, G. J., Lin, A. C., & Chang, S. C. (2023). Effects of incorporating a two-tier assessment-based guiding mechanism into contextual games on students’ learning achievement and behaviors in horticultural education. Interactive Learning Environments, 1-23. https://doi.org/10.1080/10494820.2023.2294754
Huang, H., Hwang, G. J., & Chang, S. C. (2023). Facilitating decision making in authentic contexts: an SVVR-based experiential flipped learning approach for professional training. Interactive Learning Environments, 31(8), 5219-5235.
Chang, S. C., & Wongwatkit, C. (2023). Effects of a peer assessment-based scrum project learning system on computer programming’s learning motivation, collaboration, communication, critical thinking, and cognitive load. Education and Information Technologies, 29, 7105-7128.
Liang, H. Y., Hsu, T. Y., Hwang, G. J., Chang, S. C., & Chu, H. C. (2023). A mandatory contribution-based collaborative gaming approach to enhancing students’ collaborative learning outcomes in Science museums. Interactive Learning Environments, 31(5), 2692-2706.
Chen, C. Y., Chang, S. C., Hwang, G. J., & Zou, D. (2023). Facilitating EFL learners’ active behaviors in speaking: a progressive question prompt-based peer-tutoring approach with VR contexts. Interactive Learning Environments, 31(4), 2268-2287.
Chu, S. T., Hwang, G. J., Chien, S. Y., & Chang, S. C. (2023). Incorporating teacher intelligence into digital games: An expert system‐guided self‐regulated learning approach to promoting EFL students' performance in digital gaming contexts. British Journal of Educational Technology, 54(2), 534-553.
Chang, C. Y., Panjaburee, P., & Chang, S. C. (2022). Effects of integrating maternity VR-based situated learning into professional training on students’ learning performances. Interactive Learning Environments, 1-15. https://doi.org/10.1080/10494820.2022.2141263
Fang, J. W., Shao, D., Hwang, G. J., & Chang, S. C. (2022). From Critique to Computational Thinking: A Peer-Assessment-Supported Problem Identification, Flow Definition, Coding, and Testing Approach for Computer Programming Instruction. Journal of Educational Computing Research. https://doi.org/10.1177/07356331211060470
Chang, D., Hwang, G. J., Chang, S. C., & Wang, S. Y. (2021). Promoting students’ cross-disciplinary performance and higher order thinking: a peer assessment-facilitated STEM approach in a mathematics course. Educational Technology Research and Development, 69(6), 3281-3306.
Zhao, J., Hwang, G. J., Chang, S. C., Yang, Q. F., & Nokkaew, A. (2021). Effects of gamified interactive e-books on students’ flipped learning performance, motivation, and meta-cognition tendency in a mathematics course. Educational Technology Research and Development, 69(6), 3255-3280.
Lin, H. C., Hwang, G. J., Chang, S. C., & Hsu, Y. D. (2021). Facilitating critical thinking in decision making-based professional training: An online interactive peer-review approach in a flipped learning context. Computers & Education, 173. https://doi.org/10.1016/j.compedu.2021.104266
Fang, J. W., Chang, S. C., Hwang, G. J., & Yang, G. (2021). An online collaborative peer-assessment approach to strengthening pre-service teachers’ digital content development competence and higher-order thinking tendency. Educational Technology Research and Development, 69(2), 1155-1181.
Hwang, G. J., Chang, S. C., Song, Y., & Hsieh, M. C. (2021). Powering up flipped learning: An online learning environment with a concept map‐guided problem‐posing strategy. Journal of Computer Assisted Learning, 37(2), 429-445.
Liang, H. Y., Hsu, T. Y., Hwang, G. J., Chang, S. C., & Chu, H. C. (2021). A mandatory contribution-based collaborative gaming approach to enhancing students’ collaborative learning outcomes in Science museums. Interactive Learning Environments, 1-15. https://doi.org/10.1080/10494820.2021.1897845
Hwang, G. J., & Chang, S. C. (2021). Facilitating knowledge construction in mobile learning contexts: A bi‐directional peer‐assessment approach. British Journal of Educational Technology, 52(1), 337-357.
Tu, Y. F., Chang, S. C., & Hwang, G. J. (2020). Analysing reader behaviours in self-service library stations using a bibliomining approach. The Electronic Library. Vol. 39 No. 1, pp. 1-16. https://doi.org/10.1108/EL-01-2020-0004
Chang, S. C., Hsu, T. C., Chen, Y. N., & Jong, M. S. Y. (2020). The effects of spherical video-based virtual reality implementation on students’ natural science learning effectiveness. Interactive Learning Environments, 28(7), 915-929.
Yang, Q. F., Chang, S. C., Hwang, G. J., & Zou, D. (2020). Balancing cognitive complexity and gaming level: Effects of a cognitive complexity-based competition game on EFL students' English vocabulary learning performance, anxiety and behaviors. Computers & Education, 148. https://doi.org/10.1016/j.compedu.2020.103808
Chang, S. C., Hsu, T. C., & Jong, M. S. Y. (2020). Integration of the peer assessment approach with a virtual reality design system for learning earth science. Computers & Education, 146. https://doi.org/10.1016/j.compedu.2019.103758
Hwang, G. J., Sung, H. Y., Chang, S. C., & Huang, X. C. (2020). A fuzzy expert system-based adaptive learning approach to improving students’ learning performances by considering affective and cognitive factors. Computers and Education: Artificial Intelligence, 1. https://doi.org/10.1016/j.caeai.2020.100003
Chang, S. C., Hsu, T. C., Kuo, W. C., & Jong, M. S. Y. (2020). Effects of applying a VR‐based two‐tier test strategy to promote elementary students’ learning performance in a Geology class. British Journal of Educational Technology, 51(1), 148-165.
Lee, S. Y., Wang, T. J., Hwang, G. J., & Chang, S. C. (2019). Effects of the use of interactive E‐books by intensive care unit patients' family members: Anxiety, learning performances and perceptions. British Journal of Educational Technology, 50(2), 888-901.
Hsu, T. C., Chang, S. C., & Hung, Y. T. (2018). How to learn and how to teach computational thinking: Suggestions based on a review of the literature. Computers & Education, 126, 296-310.
Chang, S. C., & Hwang, G. J. (2018). Impacts of an augmented reality-based flipped learning guiding approach on students’ scientific project performance and perceptions. Computers & Education, 125, 226-239.
Wang, S. Y., Chang, S. C., Hwang, G. J., & Chen, P. Y. (2018). A microworld-based role-playing game development approach to engaging students in interactive, enjoyable, and effective mathematics learning. Interactive Learning Environments, 26(3), 411-423.
Hsu, T. C., Chang, S. C., & Liu, N. C. (2018). Peer assessment of webpage design: behavioral sequential analysis based on eye tracking evidence. Journal of Educational Technology & Society, 21(2), 305-321.
Hwang, G. J., Chang, S. C., Chen, P. Y., & Chen, X. Y. (2018). Effects of integrating an active learning-promoting mechanism into location-based real-world learning environments on students’ learning performances and behaviors. Educational Technology Research and Development, 66(2), 451-474.
Chang, S. C., & Hwang, G. J. (2017). Development of an effective educational computer game based on a mission synchronization-based peer-assistance approach. Interactive Learning Environments, 25(5), 667-681.
Chang, S. C., Hsu, T. C., & Su, P. C. (2017). The effectiveness of the students using a situational game based on cognitive apprenticeship for learning sorting computational thinking. Journal of Education Research, (282), 43-58.
Hwang, G. J., & Chang, S. C. (2016). Effects of a peer competition‐based mobile learning approach on students' affective domain exhibition in social studies courses. British Journal of Educational Technology, 47(6), 1217-1231.
Chang, S. C., Wang, S. Y., & Hwang, G. J. (2016). A repertory grid-based interactive e-book approach to supporting in-field mobile learning activities in an ecology course. International Journal of Mobile Learning and Organisation, 10(3), 171-186.
Chu, H. C., & Chang, S. C. (2014). Developing an educational computer game for migratory bird identification based on a two-tier test approach. Educational Technology Research and Development, 62(2), 147-161.
Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology.
E-learning, Mobile learning, Game-based learning, Augmented reality/ Virtual reality, Learning Analytics
1 Vacancy
Job Description
- System development and functional testing
- System module function development and planning
- Searching and organizing related systems and platforms
Preferred Intern Education Level
- Master's Degree Students
- College Students
Skill sets or Qualities
- MS document processing skills
- Spss data classification and organization skills
- Web system development skills (for system developers)